| 1 | 409 | 38 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 409. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 2 | 496 | 41 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 496. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 3 | 585 | 44 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 585. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 4 | 685 | 48 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 686. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 5 | 796 | 51 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 796. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 6 | 916 | 55 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 916. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 7 | 1045 | 58 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1045. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 8 | 1136 | 61 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1136. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 9 | 1230 | 62 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1230. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 10 | 1326 | 65 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1326. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 11 | 1425 | 67 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1425. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 12 | 1525 | 69 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1525. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 13 | 1626 | 71 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1626. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 14 | 1726 | 73 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1726. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 15 | 1826 | 75 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1826. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 16 | 1875 | 77 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1875. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 17 | 1924 | 78 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1924. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 18 | 1972 | 78 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 1972. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 19 | 2020 | 79 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 2020. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 20 | 2066 | 80 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 2066. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 21 | 2112 | 80 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 2112. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 22 | 2156 | 81 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 2156. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 23 | 2199 | 82 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 2199. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 24 | 2241 | 82 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 2241. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |
| 25 | 2281 | 83 | 40 | 0.8 | 5 | 5 | P. Def. -10%; M. Def. -10% | Power 2281. For 5 seconds, P. Def. and M. Def. -10%. Requires a sword or blunt weapon. Over-hit. |